Ssyrak is a Impulsive Lizardfolk Barbarian who Rages with a Combat Flavor in a
Fantasy world
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Might:     ______ Pool: 11 Edge: 1 Defense: Practiced
Speed:     ______ Pool: 17 Edge: 0 Defense: Trained
Intellect: ______ Pool: 10 Edge: 0 Defense: Practiced
Initiative: Inability

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
-----------------

Find the way
	When you apply Effort to a navigation task because you don't know the
	way, are lost, are attempting to blaze a new route, need to choose
	between two or more otherwise similar paths to take, or something very
	similar, you can apply a free level of Effort. Enabler.


Skills
------

Frenzy (Pool:Intellect, Cost:1)
	When you wish, while in combat, you can enter a state of frenzy. While
	in this state, you can't use Intellect points, but you gain +1 to your
	Might Edge and your Speed Edge. This effect lasts as long as you wish,
	but it ends if no combat is taking place within range of your senses.
	Enabler.

Surging confidence (Pool:Might, Cost:1)
	When you use an action to make your first recovery roll of the day, you
	immediately gain another action. Enabler.

Trained in balancing, jumping, and swimming (Trained)

Trained in hunting and tracking (Trained)

Trained in initiative actions (to determine who goes first in combat) (Trained)

Trained in speed defense actions (Trained)

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Practiced in using javelins and spears (Practiced)

Practiced with all weapons (Practiced)
	You become practiced with light, medium, and heavy weapons and suffer no
	penalty when using any kind of weapon. Enabler.

Heavy weapons (Inability)
	Heavy Weapons

You'll try anything once, but quickly grow bored after that (Inability)
	Any task that involves patience, willpower, or discipline is hindered.

Your slightly clawed hands make fine detail work difficult (Inability)
	You have an inability with picking locks, picking pockets, and other
	manual dexterity tasks (but not crafting).

Practiced with medium weapons (Inability, Practiced)
	You can use light and medium weapons without penalty. If you wield a
	heavy weapon, attacks with it are hindered. Enabler.


Attacks
-------

Punch
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Attacks are eased by 1 for Light weapons

Spear
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Long
	A sturdy thrusting spear. Granted from Lizardfolk.

Javelin
	Cost:Free Stat:Speed Damage:2 Type:Light
	Skill:Practiced Distance:Long
	A small throwing javelin. Granted from Lizardfolk.
	Attacks are eased by 1 for Light weapons

Medium Weapon
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Immediate
	A medium weapon of your choice. Granted from Starting Equipment.


Cyphers
-------
Limit: 2

Detonation (Massive) (Level: 5)
	Projects a small physical explosive up to a long distance away that
	explodes in a short-range radius, inflicting damage equal to the
	cypher's level. Roll a d100 to determine the type of damage.
	Rolled a 63. Fire.
	Manifest

Effort Enhancer (Noncombat) (Level: 1)
	For the next hour, the user can apply one free level of Effort to a
	noncombat task without spending points from a Pool. The level of Effort
	provided by this cypher does not count toward the maximum amount of
	Effort a character can normally apply to one task. Once this free level
	of Effort is used, the effect of the cypher ends.
	Subtle


Equipment
---------
Money: 0

- You have a spear and a pair of javelins.  Granted from Lizardfolk.
- Appropriate clothing and a weapon of your choice, plus two expensive items,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
A Barbarian is also known as a Explorer

Barbarian
You are a person of action and physical ability, fearlessly facing the unknown.
You travel to strange, exotic, and dangerous places, and discover new things.
This means you're physical but also probably knowledgeable. Although Explorers
can be academics or well studied, they are first and foremost interested in
action. They face grave dangers and terrible obstacles as a routine part of
life.

Impulsive
You have a hard time tamping down your enthusiasm. Why wait when you can just do
it (whatever it is) and get it done? You deal with problems when they arise
rather than plan ahead. Putting out the small fires now prevents them from
becoming one big fire later. You are the first to take risks, to jump in and
lend a hand, to step into dark passages, and to find danger.

Your impulsiveness likely gets you into trouble. While others might take time to
study the items they discover, you use such items without hesitation. After all,
the best way to learn what something can do is to use it. When a cautious
explorer might look around and check for danger nearby, you have to physically
stop yourself from bulling on ahead. Why fuss around when the exciting thing is
just ahead?

(Impulsive characters get into trouble. That's their thing, and that's fine. But
if you're constantly dragging your fellow PCs into trouble (or worse, getting
them seriously hurt or killed), that will be annoying, to say the least. A good
rule of thumb is that impulsiveness doesn't always mean a predilection for doing
the wrong thing. Sometimes it's the urge to do the right thing.)

Lizardfolk
You are from a long line of fierce reptilian predators. You show your fangs and
scales proudly. Your people survive and thrive in the wetlands, guarding their
eggs, raising their hatchlings, and protecting their territory. City-builders
may call you a savage and your culture primitive, but there is grace in your
hunting, artistry in your crafting, joy in your songs, and reverence in your
worship.

Rages
When you go berserk, everyone fears you.

Choose how you became involved in the adventure:
- You heard what the other PCs were up to and suddenly decided to join them.
- You pulled everyone together after you heard rumors about something
interesting you want to see or do.
- You blew all of your money and now find yourself strapped for cash.
- You're in trouble for acting recklessly. You join the other PCs because they
offer a way out of your problem.

Background Connection
---------------------
You own a small bar or restaurant.

Focus Connection
----------------
Pick one other PC. You are always trying to impress that character with your
skill, wit, appearance, or bravado. Perhaps they are a rival, perhaps you need
their respect, or perhaps you're romantically interested in them."

Notes
-----

Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a
landmark, or simply the way the terrain or corridor bends, rises, or falls away
suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first
seemed, and inflicts only half the damage that it would have otherwise.

Reckless
+2 to your Speed Pool.
Granted from Impulsive

Agile
+2 to your Speed Pool.
Granted from Lizardfolk

Scaly
+1 to Armor.
Granted from Lizardfolk

Possible GM intrusion from your focus:
It's easy for a berserker to lose control and attack friend as well as foe.


Last Updated: September 24th, 2023 01:26 App Version: 0.09.15 Website: https://app.lostcompanypress.com

